* Real Video 3.0/4.0 inverse transform + sample reconstruction
* Code is almost the same as in SVQ3, only scaling is different.
*/
-static void rv34_idct_add_c(uint8_t *dst, int stride, DCTELEM *block){
+static void rv34_idct_add_c(uint8_t *dst, ptrdiff_t stride, DCTELEM *block){
int temp[16];
uint8_t *cm = ff_cropTbl + MAX_NEG_CROP;
int i;
}
}
-static void rv34_idct_dc_add_c(uint8_t *dst, int stride, int dc)
+static void rv34_idct_dc_add_c(uint8_t *dst, ptrdiff_t stride, int dc)
{
const uint8_t *cm = ff_cropTbl + MAX_NEG_CROP;
int i, j;