libavcodec/texturedspenc : add rgtc1_u_alpha encoding func
authorMartin Vignali <martin.vignali@gmail.com>
Thu, 28 Sep 2017 19:37:46 +0000 (21:37 +0200)
committerTom Butterworth <bangnoise@gmail.com>
Mon, 16 Oct 2017 14:34:14 +0000 (15:34 +0100)
this func encode the alpha channel of the rgba input
to an rgtc1u block

Signed-off-by: Tom Butterworth <bangnoise@gmail.com>
libavcodec/texturedspenc.c

index 8b2863033b6a502732c56a7921e2dfb87896ab65..ae2e95e23f7a97b3f86d6d0d9be6bf5b46c92a06 100644 (file)
@@ -647,9 +647,26 @@ static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
     return 16;
 }
 
+/**
+ * Compress one block of RGBA pixels in a RGTC1U texture and store the
+ * resulting bytes in 'dst'. Use the alpha channel of the input image.
+ *
+ * @param dst    output buffer.
+ * @param stride scanline in bytes.
+ * @param block  block to compress.
+ * @return how much texture data has been written.
+ */
+static int rgtc1u_alpha_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
+{
+    compress_alpha(dst, stride, block);
+
+    return 8;
+}
+
 av_cold void ff_texturedspenc_init(TextureDSPContext *c)
 {
     c->dxt1_block   = dxt1_block;
     c->dxt5_block   = dxt5_block;
     c->dxt5ys_block = dxt5ys_block;
+    c->rgtc1u_alpha_block = rgtc1u_alpha_block;
 }