+ * @param ctx pointer to a buffersink or abuffersink filter context.
+ * @param frame pointer to an allocated frame that will be filled with data.
+ * The data must be freed using av_frame_unref() / av_frame_free()
+ * @param flags a combination of AV_BUFFERSINK_FLAG_* flags
+ *
+ * @return >= 0 in for success, a negative AVERROR code for failure.
+ */
+int av_buffersink_get_frame_flags(AVFilterContext *ctx, AVFrame *frame, int flags);
+
+/**
+ * Tell av_buffersink_get_buffer_ref() to read video/samples buffer
+ * reference, but not remove it from the buffer. This is useful if you
+ * need only to read a video/samples buffer, without to fetch it.
+ */
+#define AV_BUFFERSINK_FLAG_PEEK 1
+
+/**
+ * Tell av_buffersink_get_buffer_ref() not to request a frame from its input.
+ * If a frame is already buffered, it is read (and removed from the buffer),
+ * but if no frame is present, return AVERROR(EAGAIN).
+ */
+#define AV_BUFFERSINK_FLAG_NO_REQUEST 2
+
+/**
+ * Struct to use for initializing a buffersink context.
+ */
+typedef struct {
+ const enum AVPixelFormat *pixel_fmts; ///< list of allowed pixel formats, terminated by AV_PIX_FMT_NONE
+} AVBufferSinkParams;
+
+/**
+ * Create an AVBufferSinkParams structure.
+ *
+ * Must be freed with av_free().
+ */
+AVBufferSinkParams *av_buffersink_params_alloc(void);
+
+/**
+ * Struct to use for initializing an abuffersink context.
+ */
+typedef struct {
+ const enum AVSampleFormat *sample_fmts; ///< list of allowed sample formats, terminated by AV_SAMPLE_FMT_NONE
+ const int64_t *channel_layouts; ///< list of allowed channel layouts, terminated by -1
+ const int *channel_counts; ///< list of allowed channel counts, terminated by -1
+ int all_channel_counts; ///< if not 0, accept any channel count or layout
+ int *sample_rates; ///< list of allowed sample rates, terminated by -1
+} AVABufferSinkParams;
+
+/**
+ * Create an AVABufferSinkParams structure.
+ *
+ * Must be freed with av_free().
+ */
+AVABufferSinkParams *av_abuffersink_params_alloc(void);
+
+/**
+ * Set the frame size for an audio buffer sink.
+ *
+ * All calls to av_buffersink_get_buffer_ref will return a buffer with
+ * exactly the specified number of samples, or AVERROR(EAGAIN) if there is
+ * not enough. The last buffer at EOF will be padded with 0.
+ */
+void av_buffersink_set_frame_size(AVFilterContext *ctx, unsigned frame_size);
+
+/**
+ * Get the frame rate of the input.
+ */
+AVRational av_buffersink_get_frame_rate(AVFilterContext *ctx);
+
+/**
+ * Get a frame with filtered data from sink and put it in frame.
+ *