From 265b106b9296d20c60cfb1cab64388e62150d066 Mon Sep 17 00:00:00 2001 From: Ganesh Ajjanagadde Date: Sat, 26 Sep 2015 11:37:03 -0400 Subject: [PATCH] ffplay: introduce key repeats Key repeats have been introduced simply because they improve usability in my experience for volume, brightness, and other such controls by speeding up the time taken to go from 0 to max intensity. As a side benefit, this enables rapid seeking through a file via left/right keys. Signed-off-by: Ganesh Ajjanagadde Signed-off-by: Marton Balint --- ffplay.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/ffplay.c b/ffplay.c index d302793..9b5ee84 100644 --- a/ffplay.c +++ b/ffplay.c @@ -3740,6 +3740,8 @@ int main(int argc, char **argv) SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + if (av_lockmgr_register(lockmgr)) { av_log(NULL, AV_LOG_FATAL, "Could not initialize lock manager!\n"); do_exit(NULL); -- 2.7.4