#include "libavcodec/sbrdsp.h"
float ff_sbr_sum_square_sse(float (*x)[2], int n);
+void ff_sbr_hf_g_filt_sse(float (*Y)[2], const float (*X_high)[40][2],
+ const float *g_filt, int m_max, intptr_t ixh);
void ff_sbrdsp_init_x86(SBRDSPContext *s)
{
if (mm_flags & AV_CPU_FLAG_SSE) {
s->sum_square = ff_sbr_sum_square_sse;
+ s->hf_g_filt = ff_sbr_hf_g_filt_sse;
}
}
}