floor1_flag[i] = 1;
if (val >= room) {
if (highroom > lowroom) {
- floor1_Y_final[i] = val - lowroom + predicted;
+ floor1_Y_final[i] = av_clip_uint16(val - lowroom + predicted);
} else {
- floor1_Y_final[i] = predicted - val + highroom - 1;
+ floor1_Y_final[i] = av_clip_uint16(predicted - val + highroom - 1);
}
} else {
if (val & 1) {
- floor1_Y_final[i] = predicted - (val + 1) / 2;
+ floor1_Y_final[i] = av_clip_uint16(predicted - (val + 1) / 2);
} else {
- floor1_Y_final[i] = predicted + val / 2;
+ floor1_Y_final[i] = av_clip_uint16(predicted + val / 2);
}
}
} else {
floor1_flag[i] = 0;
- floor1_Y_final[i] = predicted;
+ floor1_Y_final[i] = av_clip_uint16(predicted);
}
av_dlog(NULL, " Decoded floor(%d) = %u / val %u\n",