sol: set channel layout
authorJustin Ruggles <justin.ruggles@gmail.com>
Sat, 7 Apr 2012 22:38:29 +0000 (18:38 -0400)
committerJustin Ruggles <justin.ruggles@gmail.com>
Mon, 12 Nov 2012 15:33:22 +0000 (10:33 -0500)
libavformat/sol.c

index da84600..92599b1 100644 (file)
@@ -23,6 +23,7 @@
  * Based on documents from Game Audio Player and own research
  */
 
+#include "libavutil/channel_layout.h"
 #include "libavutil/intreadwrite.h"
 #include "avformat.h"
 #include "internal.h"
@@ -116,6 +117,8 @@ static int sol_read_header(AVFormatContext *s)
     st->codec->codec_tag = id;
     st->codec->codec_id = codec;
     st->codec->channels = channels;
+    st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO :
+                                                AV_CH_LAYOUT_STEREO;
     st->codec->sample_rate = rate;
     avpriv_set_pts_info(st, 64, 1, rate);
     return 0;