libxvidcore calculate number of threads basing on video height.
If height is small enough it allocates 0 bytes long memory and
writes to it.
Setting thread_count to 0 uses 1 thread and skips bugged code.
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
xvid_enc_create.num_zones = 0;
xvid_enc_create.num_threads = avctx->thread_count;
+#if (XVID_VERSION <= 0x010303) && (XVID_VERSION >= 0x010300)
+ /* workaround for a bug in libxvidcore */
+ if (avctx->height <= 16) {
+ if (avctx->thread_count < 2) {
+ xvid_enc_create.num_threads = 0;
+ } else {
+ av_log(avctx, AV_LOG_ERROR,
+ "Too small height for threads > 1.");
+ ret = AVERROR(EINVAL);
+ goto fail;
+ }
+ }
+#endif
xvid_enc_create.plugins = plugins;
xvid_enc_create.num_plugins = 0;