int tex_w, tex_h;
if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
- opengl->window_width = FFMAX(opengl->window_width, opengl->max_viewport_width);
- opengl->window_height = FFMAX(opengl->window_height, opengl->max_viewport_height);
+ opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width);
+ opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height);
av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
}
glViewport(0, 0, opengl->window_width, opengl->window_height);