Applying transformation matrix to the glyph and the shift vector separately is
authoreugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>
Fri, 20 Apr 2007 22:55:28 +0000 (22:55 +0000)
committereugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>
Fri, 20 Apr 2007 22:55:28 +0000 (22:55 +0000)
commit2a01ae73cfa42d07fb21f3585088d36237757b2d
tree64be285749d9627ff3e86fd2f043d6287607d1a5
parentc7603e377d96e1e2cd1eac154eb1dfff2b1d831d
Applying transformation matrix to the glyph and the shift vector separately is
incorrect. Instead, it should be applied to translated glyph.

git-svn-id: svn://git.mplayerhq.hu/mplayer/trunk@23031 b3059339-0415-0410-9bf9-f77b7e298cf2
libass/ass_render.c