Implement \frx and \fry (and reimplement \frz) as 3d rotations.
authoreugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>
Fri, 16 Feb 2007 17:54:47 +0000 (17:54 +0000)
committereugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>
Fri, 16 Feb 2007 17:54:47 +0000 (17:54 +0000)
commit64faaf31f79013e2b691d30aa381afebfc1642a2
treea1772545991f16860bf9cf10feee98a9d40e0a28
parente1b6b24d9f784a028755d25cc723e61e62dcfe7d
Implement \frx and \fry (and reimplement \frz) as 3d rotations.

git-svn-id: svn://git.mplayerhq.hu/mplayer/trunk@22233 b3059339-0415-0410-9bf9-f77b7e298cf2
libass/ass_cache.c
libass/ass_cache.h
libass/ass_render.c